Saturday, December 8, 2012

The Silver Hand is a Band of Jerks

About a month ago, I started a series on a video game called Skyrim. I'd like to continue that line of work by explaining the different factions and the storyline that is followed in each one, as well as a brief explanation as to who they are and what they do.

WARNING: SPOILERS ARE PRESENT

The first faction you will encounter is a group of warriors and mercenaries known as The Companions. They reside in the city of Whiterun with a base of operations in the mead hall of Jorrvaskr. Outside and nearby are a training area with training dummies and an archery range and a legendary forge known as the Skyforge. Underneath the forge is a hidden cave only accessible to the elite members of the group called the Circle. They are headed by the Harbinger, however they only consider the very first, Ysgramor, to be formally recognized as such.

During the second quest of the main storyline, you may run across some warriors battling a giant and, depending on whether you help or not, they will treat you with some reverence or disdain. Regardless, they will tell you to find Jorrvaskr and talk to their leader if you wish to join. After talking to the leader, Kodlak Whitemane, he says you must prove yourself in battle by fighting one of the elites, Vilkas. Once proven, you must do something for the group to officially become a member, which may or may not consist of entering a Nordic ruin that may or may not contain undead and a somewhat dangerous group called the Silver Hand to claim a fragment of a Companions artifact (hint: you do and it does). After entering with Farkas, Vilkas' twin, you will soon find yourself trapped behind a cage set as a booby trap. While trapped, several members of the aforementioned Silver Hand come in to attack Farkas, when he surprises not only them, but you as well. His skin becomes furry and he becomes more lupine in appearance, literally becoming a wolf, standing upright, tearing the now identified werewolf hunting group to pieces. After releasing you from your prison, he informs you of the Circle's secret and moves forward to get the artifact, a fragment of the axe of Ysgramor named Wuuthrad. Once returning, the Circle will tell you to go to Eorlund Grey-Mane at the Skyforge for a specialized weapon and meet with Skjor at night outside of Jorrvaskr to enter the Underforge. When you walk in, you see Aela, the only female Circle member, in werewolf form and a pool of her blood in a fountain. They tell you to drink it, starting your transformation and sealing your spot in the Circle. The episode secedes as you wake up in a field with Aela, who then informs you to kill all Silver Hand members in the area of Gallows Rock, where Skjor has already entered and against Kodlak's wishes. You get to the final room where the leader, Krev the Skinner awaits with the body of a dead Skjor as well.

Upon your return to Jorrvaskr, Kodlak Whitemane will scold you for your actions the previous night, but has more purpose behind your meeting. He reveals how they originally contracted lycanthropy, a pact with the Glenmoril witches. Along with the gift, they were unaware of the hidden curse laid upon them. In addition, instead of going to the holy place of Sovngarde after death, their soul is doomed to roam the realm of the daedric prince Hircine for all eternity. For this reason, Kodlak requests of you to bring him the head of one of the witches, as only their magic can cure their infernal disease, and eradicate their entire existence altogether. Having collected your quarry and destroyed the coven, you return to the mead hall to find grim news. During your absence, Silver Hand members have ransacked the hall, killing Kodlak and stealing all pieces of Wuuthrad. You and your shield-brothers and shield-sisters decide to seek revenge by tracking down the Silver Hand at Driftshade Refuge, eliminating the werewolf-killing savages, and recovering the pilfered fragments before returning to Jorrvaskr. The group will then hold a funeral for Kodlak and request of you one last thing. You must travel to Ysgramor's resting place with the reforged Wuuthrad, venture through the maze of chambers and release Kodlak's spirit by wrestling with the feral spirit that lies within Kodlak's. Once you return, you will officially be inducted in as Harbinger of the Companions.
WC: 749

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