WARNING: SPOILERS
The College of Winterhold is the equivalent of the Mage's Guild in previous Elder Scrolls games. It resides in the city of Winterhold, most of which was destroyed in year 122 of the fourth era. The primary headquarters is the College itself, consisting of three parts. The main part is the Hall of the Elements, which also holds their vast library, called the Arcanaeum, and the arch-mage's quarters. The other two parts are known as the Hall of Attainment and the Hall of Countenance, both of which house the experienced and inexperienced alike. The College overlooks a vast expanse of frigid sea and icebergs termed the Sea of Ghosts. The head of the College is the arch-mage, a dark elf named Savos Aren. Although it is renowned for its extensive teaching of magic, it is often looked upon with scorn by the local Nords due to their natural distrust of magic.
To start the line of quests, you must travel to the snowy city of Winterhold and talk with the gatekeeper, a high elf named Faralda. She will ask you to cast a certain spell in order for you to cross the winding bridge to the College (note: if you don't have the spell she will sell it to you for 100 septims). When you arrive at the gate, you will receive a brief tour of the building and given a participatory lecture on how to effectively use magical wards. After your lesson, Tolfdir, a prime professor at the College, will tell you to meet him at the Nordic ruin of Saarthal. Once inside the ruin, Tolfdir will instruct you to help his student Arniel Gane find some artifacts, specifically an amulet that's required to press further into the tomb. An unexpected turn of events occurs when an ethereal figure of a member of ancient mages appears before you with a warning from his organization, the Psijic Order. Continuing down the path, you will come across a large orb, surrounded in a green aura. Tolfdir will tell you to inform the arch-mage of the artifact and to meet him down there. After talking to the arch-mage, he'll tell you to go to the Arcanaeum and talk to Urag gro-Shub.
Urag gro-Shub will tell you that he is currently out of all materials on what you'd like to research because a rogue mage named Orthorn stole them when he left the College. In order to get the three books, Night of Tears, The Last King of the Ayleids and Fragment: On Artaeum, you must fight your way through a group of rogue mages in Fellglow Keep. The ritual chamber is the last room, where resides The Caller, the keeper of the books. At this point, You have three choices: fight her, persuade her, or give her Orthorn for them. Regardless of what you choose, return to Urag after obtaining the books.
You will then talk with Tolfdir in the Hall of the Elements, who will tell you of the Eye of Magnus, the artifact found underneath Saarthal. During his conversation with you, a Thalmor agent known as Ancano will interrupt, telling you that a mysterious has asked to see you in the arch-mage's quarters, another member of the Psijic Order. He will tell you to find the Augur of Dunlain, who is revealed to by in The Midden upon further investigation. The Augur, appearing as a large orb of light, will tell you that the Staff of Magnus is required to "prevent the tragedy that you are not yet aware of." You report back to the arch-mage and tell of your findings. After doing so, you will fight your way through the dwarven ruin Mzulft to the Oculory. The Oculory will show you a map to the staff, revealing its location to be in Labrynthian. You will once again report back to the arch-mage about your findings, only to find a disturbing sight. Ancano has created a ward keeping everone out of the Hall of the Elements and is seen casting spells at the Eye. You disable the ward with Mirabelle and Savos, after which Savos casts a spell at Ancano, you white out, and wake up outside the College with Mirabelle, the body of the arch-mage lying in the courtyard. She will tell you the town is being attacked by certain magical anomalies that must be destroyed. She will send you to Labrynthian to obtain the staff and finish this once and for all.
Upon arrival at Labrynthian, there will be six spectral figures outside, one of them revealed to be none other than a young Savos Aren. They'll begin to talk to one another and appear throughout the lengthy maze of Labrynthian. Also throughout the ruin, you will hear the voice Morokei, a powerful mage called a dragon priest who was trapped by two of the three surviving mages from the original expedition led by Savos. Upon reaching the final room, you must defeat the two mages still holding Morokei captive, as well as the keeper of the staff Morokei himself. After obtaining the Staff of Magnus, you must escape the ruin. However, Ancano has arranged a special surprise for you; a Thalmor agent named Estormo who was hired by Ancano to stop you from foiling his plans. Kill him and return to Tolfdir, who will tell inform you of Mirabelle's death and that Ancano is still causing trouble. He has apparently been drawing power from the Eye and is incapable of being harmed. In order to weaken him, you must seal the Eye by using the staff on it, thereby draining him of his powers and making him killable. Upon his death, you will talk with the same member of the Psijic Order as before, who will institute you as arch-mage and take the Eye into their own hands to safeguard.
WC: 975
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