Last week, I talked about a game called Skyrim. Today, I'd like to talk about the leveling system and skill system. The way the skill system works is split into three basic categories, the Warrior, the Mage or the Thief, depending on the play style you prefer, each one split up into six skills. The path of he Warrior focuses on direct attack and a high defense, consisting of Smithing, One-Handed, Two-Handed, Archery, Heavy Armor, and Block. The path of the Thief is more geared towards stealth and deception and is comprised of Light Armor, Sneak, Lockpicking, Pickpocket, Speech, and Alchemy. The path of the Mage deals into all things magical, including Alteration, Conjuration, Destruction, Enchanting, Illusion, and Restoration. Each skill has a set of perks that improve your prowess with a certain skill. The best thing about this, though, is how you don't have to choose only one path. If you want to specialize in Sneak, Illusion and One-Handed, you can do that despite them all belonging to different paths. This allows for near unlimited diversity in skill choices with interesting builds.
The leveling system goes hand in hand with the skill system. Each skill starts at level fifteen five and ten-point bonuses given to certain skills based on the race being played. For each skill, there is an experience bar that will fill up the more you use the skill, each time taking more to fill it up the next time. When a skill levels up, it adds experience to your character based on how high the level of the skill is. Each skill can be leveled to one hundred, your character up to level eighty. Each time your character levels up, it is awarded a perk point to spend in skill perks, and a choice to put ten points into health, magicka, or stamina.
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