Sunday, April 21, 2013

World at War (Kind Of)

Perhaps my favorite and most played real time strategy game is actually a franchise of games. The Command and Conquer series follows various campaigns, starting with the struggle between the the military organization created by the UN, the Global Defense Initiative (GDI) and the radical religious extremist terrorist group known as the Brotherhood of Nod. The other conflict that makes up the bulk of the series is the age old war between the Allied nations and the Soviets, specifically the US and Russia. However, one of the most recent installments in the series, Command and Conquer Generals, takes a different turn. It includes the USA as a faction, but the enemies are instead China and a middle eastern faction called the Global Liberation Army, a terrorist organization that wishes to tower over all other nations. They also give units abilities to utilize and add generals powers that can be unlocked through skill points earned, adding a brand new dimension to the game. And if that wasn't enough, the expansion pack, Generals: Zero Hour adds three specific generals to all three factions, each with their own modifications that pertain to their specialties.

The USA rely heavily on technology and innovation to overcome their enemies. Their primary means of defense are small missile batteries capable of attacking both land and air targets accompanied by fire bases which can hold up to four infantry. Primary infantry used are US Rangers and missile defenders backed by snipers known as pathfinders. Their armor consists of crusader tanks and humvees with mobile tomahawk missile carriers as artillery. All vehicles can be upgraded with a drone that either increases sight range or fights and repairs the parent vehicle. However, America's true power lies in their air force with their ability to build Raptor fighter jets and Aurora bombers, along with the Comanche attack helicopter and stealth fighters. Using its abilities, the US can also call in an A10 airstrike and paradrop. But all of this pales in comparison to their superweapon, a new technological development known as the particle cannon which focuses a high powered laser onto satellite which redirects it to the intended target.

China, like its live action counterpart, takes pride in its military might and computer prowess. Their basic infantry units are the Red Guard and are trained two at a time, alongside the tank hunter. They can also train hackers, which have the ability to either disable building or provide a free, steady stream of cash. Battlemaster tanks are the workhorse of their armor section, accompanied by dragon and gatling tanks to take care of pesky infantry. In terms of artillery, they're certainly no pushover either, raining down fire upon their enemies and launching nuclear shells out of nuke cannons. The most feared tank in their arsenal, however, is the overlord, capable being upgraded with a gatling gun, bunker or speaker tower to regain health and already loaded with twin cannons that can level most buildings in seconds. Their explosive power doesn't stop there as they can also call in artillery strikes and drop cluster mines in strategic locations. And, their most destructive explosive, a missile tipped with a nuclear warhead. They combine to make a potentially deadly foe.

The GLA may not be as advanced as their enemies, but they are not to be taken lightly. Their primary strength lies in mobility and unconventional tactics. This is made easy through tunnel networks with a mounted machine gun and demo traps that explode when an enemy gets within range. They can create a lot of mayhem with units like the terrorist, which is a suicide unit that can also enter civilian cars to increase damage potential. Another unit that can be utilized well is the hijacker with the ability to take over enemy vehicles. They can also train angry mobs that gain a bonus when upgraded and attacking buildings. Their means of attack and transportation is a small truck with a mounted machine gun called a technical. Scorpion tanks are typically accompanied by their primary anti air unit, the quad cannon, which can also be used en masse. These vehiclescan also collect salvage materials from destroyed vehicles to upgrade weapons and armor. Perhaps their greatest strength, though, lies in toxin technology that can either be pressurized and released through a hose such as the case with the toxin tractor (and yes it is exactly as it sounds) or put in a warhead and used in a missile such as the SCUD launcher. These missiles can also be launched several at a time from what is known as a SCUD storm.

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